Home  Interview Questions  Certifications  Aptitude Questions  Tutorials  Placement Papers  Search  Resume  Soft Skills  Video  Forum  Blog

Android app on Google Play

Technical Interview Questions
Java Interview Questions
Unix Interview Questions
SQL Interview Questions
C# Interview Questions
C Interview Questions

Aptitude Interview Questions
C/C++ Aptitude Questions
C Aptitude Questions

C Tutorial
C++ Tutorial

Programming Source Codes
C/C++ Source Codes
C# Source Codes

Online Quiz
C Online Quiz
C++ Online Quiz

Soft Skills
Communication Skills
Leadership Skills




Download our Android App on Google Play Now and study on the Go!

C++ Interview Questions and Answers

Differentiate between the message and method.
* Objects communicate by sending messages to each other.
* A message is sent to invoke a method.

* Provides response to a message.
* It is an implementation of an operation.

What is an adaptor class or Wrapper class?
A class that has no functionality of its own. Its member functions hide the use of a third party software component or an object with the non-compatible interface or a non-object-oriented implementation.

What is a Null object?
It is an object of some class whose purpose is to indicate that a real object of that class does not exist. One common use for a null object is a return value from a member function that is supposed to return an object with some specified properties but cannot find such an object.

What is class invariant?
A class invariant is a condition that defines all valid states for an object. It is a logical condition to ensure the correct working of a class. Class invariants must hold when an object is created, and they must be preserved under all operations of the class. In particular all class invariants are both preconditions and post-conditions for all operations or member functions of the class.

What do you mean by Stack unwinding?
It is a process during exception handling when the destructor is called for all local objects between the place where the exception was thrown and where it is caught.

Define precondition and post-condition to a member function.
Precondition: A precondition is a condition that must be true on entry to a member function. A class is used correctly if preconditions are never false. An operation is not responsible for doing anything sensible if its precondition fails to hold. For example, the interface invariants of stack class say nothing about pushing yet another element on a stack that is already full. We say that isful() is a precondition of the push operation. Post-condition: A post-condition is a condition that must be true on exit from a member function if the precondition was valid on entry to that function. A class is implemented correctly if post-conditions are never false. For example, after pushing an element on the stack, we know that isempty() must necessarily hold. This is a post-condition of the push operation.

What are the conditions that have to be met for a condition to be an invariant of the class?
* The condition should hold at the end of every constructor.
* The condition should hold at the end of every mutator (non-const) operation.

What are proxy objects?
Objects that stand for other objects are called proxy objects or surrogates.
template <class t="">
class Array2D
class Array1D
T& operator[] (int index);
const T& operator[] (int index)const;

Array1D operator[] (int index);
const Array1D operator[] (int index) const;

The following then becomes legal:

cout<<data[3][6]; // fine

Here data[3] yields an Array1D object and the operator [] invocation on that object yields the float in position(3,6) of the original two dimensional array. Clients of the Array2D class need not be aware of the presence of the Array1D class. Objects of this latter class stand for one-dimensional array objects that, conceptually, do not exist for clients of Array2D. Such clients program as if they were using real, live, two-dimensional arrays. Each Array1D object stands for a one-dimensional array that is absent from a conceptual model used by the clients of Array2D. In the above example, Array1D is a proxy class. Its instances stand for one-dimensional arrays that, conceptually, do not exist.

Name some pure object oriented languages.
Smalltalk, Java, Eiffel, Sather.

What is an orthogonal base class?
If two base classes have no overlapping methods or data they are said to be independent of, or orthogonal to each other. Orthogonal in the sense means that two classes operate in different dimensions and do not interfere with each other in any way. The same derived class may inherit such classes with no difficulty.

Page Numbers :   1       2       3       4       5       6       7       8       9       10       11       12       13       14       15       16       17

Have a Question ? post your questions here. It will be answered as soon as possible.

Check Object Oriented Interview Questions for more Object Oriented Interview Questions with answers

Check Data Structure Interview Questions for more data structure interview questions with answers