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Manual Testing Interview Questions and Answers
What is 'good code'?
'Good code' is code that works, is bug free, and is
readable and maintainable. Some organizations have
coding 'standards' that all developers are supposed to
adhere to, but everyone has different ideas about what's
best, or what is too many or too few rules. There are
also various theories and metrics, such as McCabe
Complexity metrics. It should be kept in mind that
excessive use of standards and rules can stifle
productivity and creativity. 'Peer reviews', 'buddy
checks' code analysis tools, etc. can be used to check
for problems and enforce standards.
For C and C++ coding, here are some typical ideas to
consider in setting rules/standards; these may or may
not apply to a particular situation:
• minimize or eliminate use of global variables.
• use descriptive function and method names - use both
upper and lower case, avoid abbreviations, use as many
characters as necessary to be adequately descriptive
(use of more than 20 characters is not out of line); be
consistent in naming conventions.
• use descriptive variable names - use both upper and
lower case, avoid abbreviations, use as many characters
as necessary to be adequately descriptive (use of more
than 20 characters is not out of line); be consistent in
naming conventions.
• function and method sizes should be minimized; less
than 100 lines of code is good, less than 50 lines is
preferable.
• function descriptions should be clearly spelled out in
comments preceding a function's code.
• organize code for readability.
• use whitespace generously - vertically and
horizontally
• each line of code should contain 70 characters max.
• one code statement per line.
• coding style should be consistent throught a program (eg,
use of brackets, indentations, naming conventions, etc.)
• in adding comments, err on the side of too many rather
than too few comments; a common rule of thumb is that
there should be at least as many lines of comments
(including header blocks) as lines of code.
• no matter how small, an application should include
documentaion of the overall program function and flow
(even a few paragraphs is better than nothing); or if
possible a separate flow chart and detailed program
documentation.
• make extensive use of error handling procedures and
status and error logging.
• for C++, to minimize complexity and increase
maintainability, avoid too many levels of inheritance in
class heirarchies (relative to the size and complexity
of the application). Minimize use of multiple
inheritance, and minimize use of operator overloading
(note that the Java programming language eliminates
multiple inheritance and operator overloading.)
• for C++, keep class methods small, less than 50 lines
of code per method is preferable.
• for C++, make liberal use of exception handlers
What is 'good design'?
'Design' could refer to many things, but often refers to
'functional design' or 'internal design'. Good internal
design is indicated by software code whose overall
structure is clear, understandable, easily modifiable,
and maintainable; is robust with sufficient
error-handling and status logging capability; and works
correctly when implemented. Good functional design is
indicated by an application whose functionality can be
traced back to customer and end-user requirements. (See
further discussion of functional and internal design in
'What's the big deal about requirements?' in FAQ #2.)
For programs that have a user interface, it's often a
good idea to assume that the end user will have little
computer knowledge and may not read a user manual or
even the on-line help; some common rules-of-thumb
include:
• the program should act in a way that least surprises
the user
• it should always be evident to the user what can be
done next and how to exit
• the program shouldn't let the users do something
stupid without warning them.
What is SEI? CMM? ISO? IEEE? ANSI? Will it help?
• SEI = 'Software Engineering Institute' at
Carnegie-Mellon University; initiated by the U.S.
Defense Department to help improve software development
processes.
• CMM = 'Capability Maturity Model', developed by the
SEI. It's a model of 5 levels of organizational
'maturity' that determine effectiveness in delivering
quality software. It is geared to large organizations
such as large U.S. Defense Department contractors.
However, many of the QA processes involved are
appropriate to any organization, and if reasonably
applied can be helpful. Organizations can receive CMM
ratings by undergoing assessments by qualified auditors.
Level 1 - characterized by chaos, periodic panics, and
heroic efforts required by individuals to successfully
complete projects. Few if any processes in place;
successes may not be repeatable.
Level 2 - software project tracking, requirements
management, realistic planning, and configuration
management processes are in place; successful practices
can be repeated.
Level 3 - standard software development and maintenance
processes are integrated throughout an organization; a
Software Engineering Process Group is is in place to
oversee software processes, and training programs are
used to ensure understanding and compliance.
Level 4 - metrics are used to track productivity,
processes, and products. Project performance is
predictable, and quality is consistently high.
Level 5 - the focus is on continouous process
improvement. The impact of new processes and
technologies can be predicted and effectively
implemented when required.
Perspective on CMM ratings: During 1997-2001, 1018
organizations were assessed. Of those, 27% were rated at
Level 1, 39% at 2, 23% at 3, 6% at 4, and 5% at 5. (For
ratings during the period 1992-96, 62% were at Level 1,
23% at 2, 13% at 3, 2% at 4, and
0.4% at 5.) The median size of organizations was 100
software engineering/maintenance personnel; 32% of
organizations were U.S. federal contractors or agencies.
For those rated at
Level 1, the most problematical key process area was in
Software Quality Assurance.
• ISO = 'International Organisation for Standardization'
- The ISO 9001:2000 standard (which replaces the
previous standard of 1994) concerns quality systems that
are assessed by outside auditors, and it applies to many
kinds of production and manufacturing organizations, not
just software. It covers documentation, design,
development, production, testing, installation,
servicing, and other processes. The full set of
standards consists of: (a)Q9001-2000 - Quality
Management Systems: Requirements; (b)Q9000-2000 -
Quality Management Systems: Fundamentals and Vocabulary;
(c)Q9004-2000 - Quality Management Systems: Guidelines
for Performance Improvements. To be ISO 9001 certified,
a third-party auditor assesses an organization, and
certification is typically good for about 3 years, after
which a complete reassessment is required. Note that ISO
certification does not necessarily indicate quality
products - it indicates only that documented processes
are followed. Also see http://www.iso.ch/ for the latest
information. In the U.S. the standards can be purchased
via the ASQ web site at http://e-standards.asq.org/
• IEEE = 'Institute of Electrical and Electronics
Engineers' - among other things, creates standards such
as 'IEEE Standard for Software Test Documentation'
(IEEE/ANSI Standard 829), 'IEEE Standard of Software
Unit Testing (IEEE/ANSI Standard 1008), 'IEEE Standard
for Software Quality Assurance Plans' (IEEE/ANSI
Standard 730), and others.
• ANSI = 'American National Standards Institute', the
primary industrial standards body in the U.S.; publishes
some software-related standards in conjunction with the
IEEE and ASQ (American Society for Quality).
• Other software development process assessment methods
besides CMM and ISO 9000 include SPICE, Trillium, TickIT.
and Bootstrap.
What is the 'software life cycle'?
The life cycle begins when an application is first
conceived and ends when it is no longer in use. It
includes aspects such as initial concept, requirements
analysis, functional design, internal design,
documentation planning, test planning, coding, document
preparation, integration, testing, maintenance, updates,
retesting, phase-out, and other aspects.
Will automated testing tools make testing easier?
• Possibly. For small projects, the time needed to learn
and implement them may not be worth it. For larger
projects, or on-going long-term projects they can be
valuable.
• A common type of automated tool is the
'record/playback' type. For example, a tester could
click through all combinations of menu choices, dialog
box choices, buttons, etc. in an application GUI and
have them 'recorded' and the results logged by a tool.
The 'recording' is typically in the form of text based
on a scripting language that is interpretable by the
testing tool. If new buttons are added, or some
underlying code in the application is changed, etc. the
application might then be retested by just 'playing
back' the 'recorded' actions, and comparing the logging
results to check effects of the changes. The problem
with such tools is that if there are continual changes
to the system being tested, the 'recordings' may have to
be changed so much that it becomes very time-consuming
to continuously update the scripts. Additionally,
interpretation and analysis of results (screens, data,
logs, etc.) can be a difficult task. Note that there are
record/playback tools for text-based interfaces also,
and for all types of platforms.
• Other automated tools can include:
code analyzers - monitor code complexity, adherence to
standards, etc.
coverage analyzers - these tools check which parts of
the code have been exercised by a test, and may be
oriented to code statement coverage, condition coverage,
path coverage, etc.
memory analyzers - such as bounds-checkers and leak
detectors.
load/performance test tools - for testing client/server
and web applications under various load
levels.
web test tools - to check that links are valid, HTML
code usage is correct, client-side and server-side
programs work, a web site's interactions are secure.
other tools - for test case management, documentation
management, bug reporting, and configuration management.
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